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move objects down to the top of a surface.py
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updated: This script snaps each selected mesh object down in global Z so that its lowest vertex lands on the surface of the active mesh object. It does this by casting a vertical ray downward from the lowest vertex to find the intersection with the active object and then moves the object along Z only, leaving X and Y unchanged. Debug output shows the lowest vertex, hit location, and Z offset applied for each object.
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2025-10-17 15:40:44 -05:00 |