mesh_outline_projection #1

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bl_info = {
"name": "Mesh Outline Projector",
"author": "Claude",
"version": (1, 0, 0),
"blender": (3, 0, 0),
"location": "View3D > Sidebar > Edit Tab",
"description": "Projects outline of selected objects onto active mesh with material transfer",
"category": "Mesh",
}
import bpy
import bmesh
from mathutils import Vector
from mathutils.bvhtree import BVHTree
def get_object_outline_edges_2d(obj, context):
"""Get the outline edges of an object when viewed from above (Z-axis)"""
print(f"\n=== Getting outline edges for: {obj.name} ===")
# Show object location and rotation
print(f" Object transform:")
print(f" Location: ({obj.location.x:.2f}, {obj.location.y:.2f}, {obj.location.z:.2f})")
print(f" Rotation: ({obj.rotation_euler.x:.2f}, {obj.rotation_euler.y:.2f}, {obj.rotation_euler.z:.2f})")
print(f" Scale: ({obj.scale.x:.2f}, {obj.scale.y:.2f}, {obj.scale.z:.2f})")
# Show source object's actual world-space bounding box
bbox_corners = [obj.matrix_world @ Vector(corner) for corner in obj.bound_box]
bbox_min_x = min(v.x for v in bbox_corners)
bbox_max_x = max(v.x for v in bbox_corners)
bbox_min_y = min(v.y for v in bbox_corners)
bbox_max_y = max(v.y for v in bbox_corners)
bbox_min_z = min(v.z for v in bbox_corners)
bbox_max_z = max(v.z for v in bbox_corners)
print(f" Object bounding box (world space):")
print(f" X: [{bbox_min_x:.2f}, {bbox_max_x:.2f}]")
print(f" Y: [{bbox_min_y:.2f}, {bbox_max_y:.2f}]")
print(f" Z: [{bbox_min_z:.2f}, {bbox_max_z:.2f}]")
# Show local space bounds for comparison
local_min_x = min(v[0] for v in obj.bound_box)
local_max_x = max(v[0] for v in obj.bound_box)
local_min_y = min(v[1] for v in obj.bound_box)
local_max_y = max(v[1] for v in obj.bound_box)
print(f" Object bounding box (local space):")
print(f" X: [{local_min_x:.2f}, {local_max_x:.2f}]")
print(f" Y: [{local_min_y:.2f}, {local_max_y:.2f}]")
# Create a temporary bmesh from the object
depsgraph = context.evaluated_depsgraph_get()
eval_obj = obj.evaluated_get(depsgraph)
mesh = eval_obj.to_mesh()
print(f" Mesh has {len(mesh.vertices)} vertices, {len(mesh.edges)} edges, {len(mesh.polygons)} faces")
# Show first few vertex positions in local space
print(f" First 4 vertices (local space):")
for i, v in enumerate(mesh.vertices[:4]):
print(f" Vertex {i}: ({v.co.x:.2f}, {v.co.y:.2f}, {v.co.z:.2f})")
bm = bmesh.new()
bm.from_mesh(mesh)
# Show vertices BEFORE world transform
print(f" First 4 BMesh vertices (before world transform):")
for i, v in enumerate(list(bm.verts)[:4]):
print(f" Vertex {i}: ({v.co.x:.2f}, {v.co.y:.2f}, {v.co.z:.2f})")
bm.transform(obj.matrix_world)
# Show vertices AFTER world transform
print(f" First 4 BMesh vertices (after world transform):")
for i, v in enumerate(list(bm.verts)[:4]):
print(f" Vertex {i}: ({v.co.x:.2f}, {v.co.y:.2f}, {v.co.z:.2f})")
print(f" BMesh has {len(bm.verts)} verts, {len(bm.edges)} edges, {len(bm.faces)} faces")
# Strategy: Find edges that form the outline when viewed from above
# We'll use multiple methods to catch all outline edges
outline_edges = []
boundary_count = 0
silhouette_count = 0
perimeter_count = 0
for edge in bm.edges:
is_outline = False
# Method 1: Boundary edges (only one face)
if len(edge.link_faces) == 1:
is_outline = True
boundary_count += 1
# Method 2: Silhouette edges (more lenient check)
elif len(edge.link_faces) == 2:
face1 = edge.link_faces[0]
face2 = edge.link_faces[1]
# Get Z component of normals
n1_z = face1.normal.z
n2_z = face2.normal.z
# Threshold for considering a face as horizontal
horizontal_threshold = 0.1
# Edge is outline if:
# 1. One face points up/down and the other is more horizontal
# 2. Faces point in significantly different Z directions
if abs(n1_z) > horizontal_threshold or abs(n2_z) > horizontal_threshold:
# At least one face has a vertical component
if (n1_z > horizontal_threshold and n2_z < horizontal_threshold) or \
(n1_z < -horizontal_threshold and n2_z > -horizontal_threshold) or \
(n1_z < horizontal_threshold and n2_z > horizontal_threshold) or \
(n1_z > -horizontal_threshold and n2_z < -horizontal_threshold):
is_outline = True
silhouette_count += 1
# Method 3: For objects with no clear silhouette (like cubes),
# detect edges that are on the perimeter when viewed from above
# An edge is on the perimeter if its vertices are at the extremes in X or Y
if not is_outline and len(edge.link_faces) >= 1:
v1 = edge.verts[0].co
v2 = edge.verts[1].co
# Check if edge is vertical (both verts have similar X,Y but different Z)
xy_dist = ((v1.x - v2.x)**2 + (v1.y - v2.y)**2)**0.5
z_dist = abs(v1.z - v2.z)
# If it's a vertical edge, check if both verts are on the perimeter
if xy_dist < 0.001 and z_dist > 0.001:
# For each vert, check if any edge connected to it goes outward in XY
for vert in edge.verts:
# Check if this vertex is on the outer boundary
connected_edges = vert.link_edges
has_outward_edge = False
for other_edge in connected_edges:
if other_edge != edge:
other_vert = other_edge.other_vert(vert)
# Check if this edge goes outward in XY plane
dx = other_vert.co.x - vert.co.x
dy = other_vert.co.y - vert.co.y
if abs(dx) > 0.001 or abs(dy) > 0.001:
has_outward_edge = True
break
if has_outward_edge:
is_outline = True
perimeter_count += 1
break
if is_outline:
v1 = edge.verts[0].co
v2 = edge.verts[1].co
outline_edges.append((v1.copy(), v2.copy()))
print(f" Found {boundary_count} boundary edges, {silhouette_count} silhouette edges, {perimeter_count} perimeter edges")
print(f" Total outline edges: {len(outline_edges)}")
# If still no edges found, use ALL edges as a fallback
if len(outline_edges) == 0:
print(f" WARNING: No outline detected with normal methods, using ALL edges as fallback")
for edge in bm.edges:
v1 = edge.verts[0].co
v2 = edge.verts[1].co
outline_edges.append((v1.copy(), v2.copy()))
print(f" Fallback: Using all {len(outline_edges)} edges")
bm.free()
eval_obj.to_mesh_clear()
return outline_edges
# Curve creation function removed - now using direct bisect planes instead of knife_project
# View manipulation functions removed - now using direct bisect projection
def project_outline_to_mesh(context, source_obj, target_obj, outline_edges):
"""Project outline edges vertically (Z-axis) onto target mesh using direct cutting"""
print(f"\n=== Projecting outline from {source_obj.name} to {target_obj.name} ===")
# Check target object transform
print(f" Target object transform:")
print(f" Location: ({target_obj.location.x:.2f}, {target_obj.location.y:.2f}, {target_obj.location.z:.2f})")
print(f" Rotation: ({target_obj.rotation_euler.x:.2f}, {target_obj.rotation_euler.y:.2f}, {target_obj.rotation_euler.z:.2f})")
print(f" Scale: ({target_obj.scale.x:.2f}, {target_obj.scale.y:.2f}, {target_obj.scale.z:.2f})")
# Check if target has parent
if target_obj.parent:
print(f" ⚠ WARNING: Target has parent object: {target_obj.parent.name}")
print(f" Parent location: ({target_obj.parent.location.x:.2f}, {target_obj.parent.location.y:.2f}, {target_obj.parent.location.z:.2f})")
# Get or add material to target
source_material = None
if len(source_obj.material_slots) > 0:
source_material = source_obj.material_slots[0].material
print(f" Source material: {source_material.name if source_material else 'None'}")
print(f" Source object has {len(source_obj.material_slots)} material slot(s)")
else:
print(f" WARNING: Source object has no materials!")
material_index = -1
if source_material:
print(f" Target object currently has {len(target_obj.material_slots)} material slot(s)")
# Check if material already exists on target
for i, slot in enumerate(target_obj.material_slots):
print(f" Slot {i}: {slot.material.name if slot.material else 'Empty'}")
if slot.material == source_material:
material_index = i
print(f" ✓ Material '{source_material.name}' already exists at index {i}")
break
# Add material if not found
if material_index == -1:
target_obj.data.materials.append(source_material)
material_index = len(target_obj.material_slots) - 1
print(f" ✓ Added material '{source_material.name}' at index {material_index}")
print(f" Target now has {len(target_obj.material_slots)} material slot(s)")
else:
print(f" Cannot assign material - source has no material")
# Switch to edit mode
bpy.context.view_layer.objects.active = target_obj
original_mode = target_obj.mode
print(f" Switching to EDIT mode")
bpy.ops.object.mode_set(mode='EDIT')
bm = bmesh.from_edit_mesh(target_obj.data)
bm.verts.ensure_lookup_table()
bm.faces.ensure_lookup_table()
bm.edges.ensure_lookup_table()
print(f" Creating vertical cutting planes from outline edges...")
# Get transformation matrix to convert from world to target local space
target_matrix_inv = target_obj.matrix_world.inverted()
# Identify horizontal edges (those in the XY plane that form the perimeter)
# These are edges where both vertices have similar Z values
horizontal_edges = []
for v1, v2 in outline_edges:
z_diff = abs(v1.z - v2.z)
xy_dist = ((v1.x - v2.x)**2 + (v1.y - v2.y)**2)**0.5
# If edge is mostly horizontal (small Z difference, significant XY distance)
if z_diff < 0.01 and xy_dist > 0.01:
horizontal_edges.append((v1, v2))
print(f" Found {len(horizontal_edges)} horizontal perimeter edges")
# For each horizontal edge, create a vertical cutting plane
cuts_performed = 0
for i, (v1_world, v2_world) in enumerate(horizontal_edges):
# Transform edge vertices to target's local space
v1_local = target_matrix_inv @ v1_world
v2_local = target_matrix_inv @ v2_world
# Edge vector in XY (local space)
edge_vec = Vector((v2_local.x - v1_local.x, v2_local.y - v1_local.y, 0))
edge_vec.normalize()
# Plane normal perpendicular to edge (in XY, pointing inward/outward)
plane_normal = Vector((-edge_vec.y, edge_vec.x, 0))
plane_normal.normalize()
# Plane point (use v1 in local space)
plane_co = v1_local.copy()
if i < 3:
print(f" Cut {i}: plane at ({plane_co.x:.2f}, {plane_co.y:.2f}) [local], normal ({plane_normal.x:.2f}, {plane_normal.y:.2f})")
# Perform bisect
geom = bm.verts[:] + bm.edges[:] + bm.faces[:]
result = bmesh.ops.bisect_plane(
bm,
geom=geom,
dist=0.001,
plane_co=plane_co,
plane_no=plane_normal,
clear_outer=False,
clear_inner=False
)
cuts_performed += 1
print(f" Performed {cuts_performed} cutting plane operations")
bmesh.update_edit_mesh(target_obj.data)
# Refresh bmesh references after cuts
bm = bmesh.from_edit_mesh(target_obj.data)
bm.faces.ensure_lookup_table()
print(f" Mesh cutting complete, now assigning materials...")
# Calculate 2D bounding box of the outline (in world space)
min_x_world = min(min(v1.x, v2.x) for v1, v2 in outline_edges)
max_x_world = max(max(v1.x, v2.x) for v1, v2 in outline_edges)
min_y_world = min(min(v1.y, v2.y) for v1, v2 in outline_edges)
max_y_world = max(max(v1.y, v2.y) for v1, v2 in outline_edges)
print(f" Outline 2D bounds (world space): X=[{min_x_world:.2f}, {max_x_world:.2f}], Y=[{min_y_world:.2f}, {max_y_world:.2f}]")
# Transform bounds to target object's local space (reuse matrix from cutting)
# Transform the 4 corners of the bounding box
corner_min_min = target_matrix_inv @ Vector((min_x_world, min_y_world, 0))
corner_min_max = target_matrix_inv @ Vector((min_x_world, max_y_world, 0))
corner_max_min = target_matrix_inv @ Vector((max_x_world, min_y_world, 0))
corner_max_max = target_matrix_inv @ Vector((max_x_world, max_y_world, 0))
# Get new bounds in local space
all_x = [corner_min_min.x, corner_min_max.x, corner_max_min.x, corner_max_max.x]
all_y = [corner_min_min.y, corner_min_max.y, corner_max_min.y, corner_max_max.y]
min_x_local = min(all_x)
max_x_local = max(all_x)
min_y_local = min(all_y)
max_y_local = max(all_y)
print(f" Outline 2D bounds (target local space): X=[{min_x_local:.2f}, {max_x_local:.2f}], Y=[{min_y_local:.2f}, {max_y_local:.2f}]")
# Assign material to faces within bounds
if material_index >= 0:
source_min_z_world = min(min(v1.z, v2.z) for v1, v2 in outline_edges)
source_max_z_world = max(max(v1.z, v2.z) for v1, v2 in outline_edges)
source_max_z_local = (target_matrix_inv @ Vector((0, 0, source_max_z_world))).z
print(f" Source Z max: {source_max_z_world:.2f} (world), {source_max_z_local:.2f} (target local)")
faces_assigned = 0
for face in bm.faces:
face_center = face.calc_center_median()
# Face center is already in target's local space (we're in edit mode)
# Check if within XY bounds and below source
if (min_x_local <= face_center.x <= max_x_local and
min_y_local <= face_center.y <= max_y_local and
face_center.z < source_max_z_local):
face.material_index = material_index
faces_assigned += 1
if faces_assigned <= 3:
print(f" Assigned material to face at ({face_center.x:.2f}, {face_center.y:.2f}, {face_center.z:.2f}) [local]")
print(f" Assigned material to {faces_assigned} faces")
bmesh.update_edit_mesh(target_obj.data)
# Return to object mode
bpy.ops.object.mode_set(mode='OBJECT')
print(f" Returned to OBJECT mode")
# Verify material assignment
if material_index >= 0:
print(f"\n Post-assignment verification:")
polygons_with_material = sum(1 for p in target_obj.data.polygons if p.material_index == material_index)
print(f" Polygons with material index {material_index}: {polygons_with_material}")
return len(outline_edges)
class MESH_OT_outline_project(bpy.types.Operator):
"""Project outline of selected objects onto active mesh"""
bl_idname = "mesh.outline_project"
bl_label = "Project Outline"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH' and
len(context.selected_objects) > 1)
def execute(self, context):
print("\n" + "="*60)
print("MESH OUTLINE PROJECTOR - STARTING")
print("="*60)
target_obj = context.active_object
print(f"Active object (target): {target_obj.name}")
source_objects = [obj for obj in context.selected_objects
if obj != target_obj and obj.type == 'MESH']
print(f"Selected objects: {[obj.name for obj in context.selected_objects]}")
print(f"Source objects (after filtering): {[obj.name for obj in source_objects]}")
if not source_objects:
print("ERROR: No source mesh objects selected")
self.report({'WARNING'}, "No source mesh objects selected")
return {'CANCELLED'}
# Store original mode
original_mode = context.mode
print(f"Original mode: {original_mode}")
total_verts = 0
for source_obj in source_objects:
print(f"\n--- Processing source object: {source_obj.name} ---")
# Get outline edges
outline_edges = get_object_outline_edges_2d(source_obj, context)
if not outline_edges:
print(f"WARNING: No outline edges found for {source_obj.name}")
self.report({'WARNING'}, f"No outline edges found for {source_obj.name}")
continue
# Project onto target
num_verts = project_outline_to_mesh(context, source_obj, target_obj, outline_edges)
total_verts += num_verts
print(f"Projected {len(outline_edges)} edges from {source_obj.name}")
self.report({'INFO'}, f"Projected {len(outline_edges)} edges from {source_obj.name}")
print(f"\n{'='*60}")
print(f"COMPLETED - Created {total_verts} edge projections total")
print(f"{'='*60}\n")
self.report({'INFO'}, f"Created {total_verts} edge projections total")
return {'FINISHED'}
class VIEW3D_PT_outline_project(bpy.types.Panel):
"""Panel for Outline Projector"""
bl_label = "Outline Projector"
bl_idname = "VIEW3D_PT_outline_project"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Edit'
def draw(self, context):
layout = self.layout
layout.label(text="Project Outline:")
layout.label(text="1. Select source objects", icon='RESTRICT_SELECT_OFF')
layout.label(text="2. Active = target mesh", icon='OBJECT_DATA')
row = layout.row()
row.scale_y = 1.5
row.operator("mesh.outline_project", icon='MOD_UVPROJECT')
def register():
bpy.utils.register_class(MESH_OT_outline_project)
bpy.utils.register_class(VIEW3D_PT_outline_project)
def unregister():
bpy.utils.unregister_class(VIEW3D_PT_outline_project)
bpy.utils.unregister_class(MESH_OT_outline_project)
if __name__ == "__main__":
register()

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